This was my entry for the League of Legends contest on the Polycount forum.
For the contest I had to create a fully modeled character with a new skin for one League of Legends character. My chosen character was Braum, one of my favorite from the game, a big dude with a mustache that has a huge shield.
During the contest I developed concept arts, high poly sculpts, and a low poly model with hand painted texture to present the character's new skin.
Following are some images of the development process of the character.